Monday 10 January 2011

Texture mapping

texturing a technique used to apply a surface to make a object or character to create a pattern. texturing was not as easy as it looks but very simple to understand texturing is used with uv mapping to create the textures flow of pattern, when i started texturing i had to use a option box called hyper shade, a working area were you see all the textures types you deal with such as lambert, blinn and many more but these was the only two what was essential for this project. Blinn is a texture layer used for object what you want to have a shine to it so for example if your texturing a table with wood you would apply the wood to a blinn on its object and for a Lambert you would use on something like a rug with a carpet or fur to give the flat look. but right click on a mouse helps you to access to assign a material but hyper-shade is a good way of a tidy layout of seeing and naming your textures.




No comments:

Post a Comment